It is slower, so I think I need to use Kyoshiro's Blade for now at this stage. ![]() I have the build set up, not optimized stats, with zero augments, currently 35% CHC, 408% CHD, 50.05% CDR, 50% Fire%dmg, 164% WoL my sheet damage is 987,834 standing still, 1,185,401 with momentum passive, and I can kill elites in T16 solo with out Kyoshiro's Blade. My gold find with Kyoshiro's Blade equipped on T16 solo: 40,299% (Devil Tongue 72% GF) / 40,583% (Sun Keeper 76% GF) and with it not equipped: 45,695%. gold increase is a scale that you will need to feel out for yourself. So this build only needs to be strong enough to be Torment 16 viable. Since gRifts don't drop gold it would be pointless to do so. Keep in mind THIS BUILD IS NOT FOR GREATER RIFTS. You don't need to use Kyoshiro's Blade (WoL fist weapon) but I can see why people will want to, at least in the beginning, but if you augment all the gear you wont need it. Reg Gems: Emeralds in every slot, you want the GF (gold find) in helm, CHD in weapons, and Dex in armor since the Goldrap combo should give you strong defense and you need all the damage you can scrape up in order to not need the WoL fist weapon.įor LTK (Lashing Tail Kick) variant swap out Skill: WoL (Wave of Light) with Skill: LTK Vulture Claw Kick, swap out Cube weapon with Scarbringer, and maybe swap out Skill: Dashing Strike rune to Blinding Speed since LTK is more melee. Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack. Stat Priority: Skill: WoL Skill: LTK AR GF.Stat Priority: Socket Reduced Elite Dmg AR GF. ![]() ![]() Stat Priority: CDR Reduced Resource Cost AR GF.Stat Priority: Socket CHC Skill: WoL GF.
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